For example, in the diagram above, White can win the game even if Black moves first. A '19th Century Games Manual' calls this the "truly rustic mode of playing the game".Īt the beginning of the game, it is more important to place pieces in versatile locations rather than to try to form mills immediately and make the mistake of concentrating one's pieces in one area of the board.Īn ideal position, which typically results in a win, is to be able to shuttle one piece back and forth between two mills, removing a piece every turn. One player has nine black playing pieces, the other has nine white. It was most popular about five hundred years ago and was played by Monks in churches as well as on village greens throughout England. Some sources of the rules say this is the way the game is played, some treat it as a variation, and some don't mention it at all. Nine Men's Morris - Learning Connections Essential Skills Problem Solving - analyze puzzle configurations Logical Thinking - match wits against your computer opponent Planning Strategies - assess each challenge and determine your next move Common Core Connection MP1 - Make sense of problems and persevere in solving them. Nine Men's Morris is a very old game that has been played for thousands of years all over the world. In one common variation, once a player is reduced to three pieces, his pieces may "fly", "hop" or "jump" to any empty spots, not only adjacent ones. If he cannot do so, he has lost the game.Īs in the placement stage, a player who aligns three of his pieces on a board line has a mill and may remove one of his opponent's pieces, avoiding the removal of pieces in mills if at all possible.Īny player reduced to two pieces is unable to remove any more opposing pieces and thus loses the game. To move, a player slides one of his pieces along a board line to an empty adjacent spot. Once all eighteen pieces have been used, players take turns moving. Players must remove any other pieces first before removing a piece from a formed mill. not diagonally), he has a "mill" and may remove one of his opponent's pieces from the board removed pieces may not be placed again. If a player is able to form a straight row of three pieces along one of the board's lines (i.e. Players take turns placing their pieces on empty spots. The object of the game is to leave the opposing player with fewer than three pieces or, as in checkers, no legal moves.
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