![]() It takes me that long to figure out how to use the controls. The best winning time for one individual to complete three difficulties of minesweeper was 38.65 seconds. You can do it too, but maybe not win a tournament. I will continue to rely on dumb luck and then start figuring. Many individuals enjoy minesweeper tournaments. It makes the game more exciting when you know your time counts. Individuals play the clock against each other. To flag or not to flag? Everyone has their own strategy. Multiplayer minesweeper leads to competition. No harm, just start over.īeginner is usually on an 8×8 or 9×9 board containing 10 mines, Intermediate is usually on a 16×16 board with 40 mines and expert is usually on a 30×16 board with 99 mines, Click on one that has a mine and you lose. Find all the cells that do not contain mines. As more cells and more mines are included in the grid, the game becomes more difficult. Ready to play?Īn “easy” to solve game will have fewer cells than a more advanced game contains. But beware, one wrong flagged spot and chording will explode the mines. This will open the entire grid without clicking spots one at a time. Press both mouse buttons at the same time and you have accomplished chording. Soon the puzzle will become clear and fall into place. Since there is only one answer for those spots, work backward to clear out the flags and open the empty spots. Often it is easier to flag the cells until you come to a spot that calls for 3 or 4 mines. Now you have to deduce where the mines are and avoid landing on those cells. However, minesweeper never counts the first click if you were to inadvertently hit a mine. So yes, dumb luck on the first click as to how many clues you are given. With that one touch, many cells will open, either empty or containing numbers. Click on a cell and just hope it leads to more clues. The strategy for minesweeper begins with just dumb luck. The question is: where is the mine? Minesweeper strategy for you. Beware when the cell next to your chosen cell also has a number. Sounds easy, right? Wrong! Give it a try and see if you can figure out the answer, mine or no mine. Left-click on a cell that is empty and more clues will appear. Any touching cell could be the one with the mine. Your job is to figure out which cells contain mines. This is helpful so you can choose the cells you believe contain mines.Įventually, you will have to decide if the cell is empty or not. Flag a cell by right-clicking on it rather than opening it by left-clicking on it. There are three stages to the cells in the grid: open, unopened, or flagged. Not to get too worried, the game usually stipulates either 1, 2, or 3 mines touch a mine cell. Thus there are 8 different cells that a mine could be in around any cell. The cells that touch the corners of the cell are also included. You may think that since there are four sides to each cell, 4 mines border each cell. The numbers tell you how many mines touch that particular cell. Your job is to find all the mines without clicking on one. The number is the clue as to where the mines are located on the grid. What do the numbers mean on the board?Įach cell on the minesweeper grid will either be empty, contain a number, or be occupied by a mine. Today it is a fun game to play but not necessarily a mindless game and can be found on many sites on the internet. In the beginning, the game was included when you loaded windows onto your ever-so-slow computer. Today there are variations of all of those games. The developers of the early games borrowed their ideas from even earlier games they had played. We are much beyond that now, but the game persists. Click on the bomb and you lose! It was a game that fit the relative infancy of the computing world. In the early days of computers, (You remember that don’t you?) many games were developed and released using mines or bombs. ![]() If you land on a mine, boom, the mine explodes, taking you with it! Where did the game come from? You win when all of the cells without mines are opened. The object of the game is to locate and not click on a spot that contains a mine. ![]() Each square on the grid either contains a mine or does not.
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